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No. 4702
>>4367
> In many space fighter games the theater of operation usually has a common horizon.
> The reason there is a common horizon is for the people, so they don't get confused.
> It is also a direct sign of the creators of the game or movie not realizing that if you spend most of your life or career in space that you will not get confused and in fact having a common horizon would be rather silly to have simply for battle strategies and for defense against possible attacks.
A thought just popped into my head, I have no idea from where, but I remembered this thread and your post, so here I am.
When Ender is in the battle school, the reason he leads his team to victory after victory is that he disregards conventional concepts of strategy. Mainly he ignores what is considered up, down, or sideways because these are all human, terrestrial concepts and they mean fuck all in zero gravity. Rejecting the idea that two armies meet face to face on a battle ground, he tells his boys "the enemy's gate is DOWN" and so they come out of the gate with their feet facing the enemy rather than facing them front-on, making for a smaller profile. They proceed to kick ass, time after time.
This break from conventional thought is one of the things that made him a military mastermind. Admittedly, it's been more than a few years since I read the book but this is how I remember it. If orientation in space is arbitrary, if your horizon is arbitrary yet humans are ingrained to think in terms of "up and down", well why not designate a horizon of your own choosing. Just a thought.
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